Monday, 13 June 2011

Review 5

I have started to work on my shutters and made them look more realistic in my scence. My aim is now is to create my own custom texture for my dumpster(bin), to make this texture i will have to create my own realistic metal texture and apply a colour. I have just finished modelling my dumpster, so i can alter around to make a couple of texure and see what will suit my dumpster and fit in the scene right.

Monday, 6 June 2011

Review 4

Know i have gone onto to make my own custom texture on photoshop for my loading bay shutter. I have made my texture with shadow and dark and light colours to show a good effect. What i have been struggling on for abit is to fit the texture to the object. Then i found the solution by using UVW mapping and Unwrap UVW. To make it fit perfect i edited the texture to fit perfect to the object.

Here is a example of my testing my custom texture on my shutters. I havent put this into my enviroment yet because this isnt my final one, but it is just so i will no how to apply my finished texture to my shutters

Review 3

I have been looking at how im going to model and texture the objects within my project. In my skecth book i have be doing some sketches of different view ports of my objects, such as the object from the left,back,front and right, also after i have modelled the objects i will then draw the wire frame into my skecth book to show the geometric theory and the polygons count in my model. As well i have choosen a couple of image from my research what will fit in percetly in my scene, then i will now look at the picture and from these i can make my own custom texture in photoshop.

So far for my alleyway i have been fidling about to make textures, currently i'm working on the texture for my dumpster, the texture i trying to create is a rusty metal effect. To help me to get a professional look to my texture im going to get a camera and take some origanl pictures.

Tuesday, 24 May 2011

Review 2

Today i have started drawing the final idea of my eneviroment. I have drawn it how i visualize it. The sketch is from a 1 point perspective view. So when you look down my allway the items/objects in the distance will get smaller and smaller. Also i have been labeling each item to show what the object is and how im going to make and what texture im going to create. In my environment i will be have more than 3 objects so i have model and make my custom textures for each one.

Review 1

This is our first day starting on the Unit : 3D Environment our aim is to create a environment of our choice. I have choice to create a alleyway but not a ordanairy alley way it will have a graffiti on the walls, smash windows, rubbish and bins. To begin this project i need to do some research to get ideas to make my environment look more realistic. I have gatherd several images and created a mood board, i have collected textures, bins, graffitit and etc. No from here i can look and get ideas from theses and create my own to a professional standard and put them in my scene.

Introduction

My name is Michael Foley, i studying at the Manchester College. This blogger it to show all the work and review i will doing in the 3D Environment unit. The unit is to create an environment of your own choice and more than 3 objects in the scene. We will be using textures, lighting, UVW maps and etc. Also for this projects i will be creating my own textures in photoshop and then import them into 3D and apply to my objects.