Tuesday, 28 June 2011

Texture - Hazard Tape

I have already made the texture, but here is a render show you where it is in my scene and what it looks like.

Today i have a couple of hours to get all of my textures ready and apllied to my objects in my scene, so i will have time to do my renders from different camera angles. This will be good so i will hand the unit on time and not late.

So i going to set my self some targets for the today, by my first break at 10:15 my aim is to made all my final texutres and then at 10:30 till 11:00 i will aplly my textures and adjust the setting to make them fit perfect and look profeesional. The time what i have spear will be for rending, as you may now it can take a while to render, depending on the render setting you are using.

Monday, 20 June 2011

Targets Complete

Today i have set targets through out day, i have met all my targets and im proud. If not i would have to spend time doing at home, but i will still be doing work at home in the sketch book and my environment to get it to the best standard i can and try i get a high grade in this unit. Here are 2 of my textures fitted to my objects perfectly.


My broke bin and my rusty door, the door will be attached to the factory wall and i will have the fire escape exit glowing up.

Texture 3 - Hazard Tape

Here i have created a dirty hazard tape, so it will fit in wiht my scene perfect. My scene is based on a scruffy alleyway so there will be rubbish and dirt everywhere.


This tape is going to be where my loading bay is in my scene. To that the big drop is a hazard to people.

Tetxure 2 - Metal door

Now i have decide to go on  and make my next texure, the texture im going to make is a rusty metal texture to go on to make door. I going to try ans get it detailed as much as a real metal, so it will look amazing in my scene.

Here is the design i have so far, what i need to do now is to edit it, so the texure won't look like it is repating on the door.

I have now been working on to make my metal door look good in my alleyway scene. Here is my final tetxure for my door.
So what i need to do now is to get the bricks, cracked walls and graffiti texture done and then try and apply to my scene and get them to fit in perfect.

Texture 1 - Dumpster

I have created a texture for my dumpster, from different angles, i will use a UVW map and unwrap UVW to make the texture fit perfect on my dumpster when put in my scene.

Setting Targets

Today i am going to be setting myself some targets for today:

1. Make all textures for objects
2. Finish all the object Modelling
3. Apply atleast 2 texture to my objects

Monday, 13 June 2011

Review 6

Also i'm a updating my sketch book each day, by drawing objects i have created to be in my scene, how im going to make it, what texture im going use and did i gather refernce images. Also when i have created the final texture sfor each object they will be render out and then printed to show in my sketch book.